Obendom


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* LEVEL INFORMATION *
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TITLE : Obendom
FILENAME : Obendom.bsp
AUTHOR : The Bathroom Monkey System
DATE : May 2002
GAME : Half-Life
TYPE : Vanilla Deathmatch
EMAIL ADDRESS : thebobbyllama@yahoo.com
HOMEPAGE URL : http://post.uwstout.edu/f/feuersteinr/hl.html

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* LEVEL DESCRIPTION *
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A mysterious, cathedral-like building suspended in the
sky by metal supports. Unfathomably old, and not
quite of human design.

This is a small map that plays much like an arena, but
with some rooftop action to break things up. Ammo is
light, to keep players on the move. Most weapons make
an appearance here, with the exception of the egon,
hornet gun, and tripmines.

The r_speeds hover around 600 throughout the entire
map. They rarely go much over 700 too, unless you're
plummeting off the map.

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SINGLE PLAYER : No.
CO-OPERATIVE : No.
DEATHMATCH : Of course!
SUGGESTED PLAYER LOAD : 2-8
DIFFICULTY SETTINGS : Not Applicable.
NEW TEXTURES : No.
NEW SOUNDS : No.
CD TRACK # : 0

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* CONSTRUCTION *
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MAP BASE : New map from scratch
PREFABS USED : None.
EDITOR(S) USED : Valve Hammer Editor v3.4
OTHER UTILITIES USED : None.
KNOWN BUGS : None that I am aware of.
COMPILE MACHINE : PIII 733mHz, 192mb RAM
COMPILE TIME : Approx. 13 minutes.

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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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Have fun.

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* CREDITS / SPECIAL THANKS *
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Thanks to Valve Software for unleashing the little gem of a game known as Half-Life.

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* COPYRIGHT / PERMISSIONS *
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You can do whatever the hell you want with it, as long as I say you can ;)